TALK Journey Spotify


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SKOOTA YouTube


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Playlist of Other Episodes

TALK LOG


#01

Coming Soon

  • In my elementary school graduation essay, I wrote that I wanted to become a game creator.
  • I was absorbed in Famicom and watched Sunrise anime during my elementary school days.
  • I developed an interest in scenarios and scripts.
  • Through my experience working night shifts, I learned about how to use my time and what I am suited for.
  • My posting on a scenario bulletin board led to an interview at TMS Entertainment.
  • During the interview, the exchange went, “What is a scenario?” “It’s a conflict.” “What is a conflict?” “…..”

#02 Coming Soon

  • The whirlwind days at TMS Entertainment begin.
  • I immediately got involved in 『Shin Megami Tensei: Devil Children』.
  • I initiated the project for 『Kyogoku Natsuhiko: Kousetsu Hyakumonogatari』.
  • While working on popular titles like “Detective Conan” and “Anpanman,” I also focused on new projects.
  • I was fortunate to work with original authors on the projects I was involved in.
  • Memories of the planning and production of 『BUZZER BEATER』.
  • The key to project management is “apology”; people are less likely to be harsh on someone who bows their head.
  • Behind-the-scenes stories of producing “Lupin III” TV specials.

#03 Coming Soon

  • I entered the days of creating services and content for i-mode and smartphones.
  • After conquering licensing, I found myself with nothing left to do.
  • I established Koudate Co., Ltd.
  • About the online salon: Scenario Land.
  • I created a place where creators can run alongside each other from various angles.
  • In reality, my annual income was below 2 million yen.
  • I’m happy when those who have worked hard but haven’t seen results finally do.
  • I believe the current timing is a great environment where anything can be done.

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