TALK Journey Spotify


#01

#02

#03

SKOOTA YouTube


#01

#02

#03

Playlist of Other Episodes

TALK LOG


#01

・The trigger for wanting to enter the entertainment industry was meeting a local creator group.
・Days spent visiting a creator group that makes games I love.
・A style of creating and selling things ourselves.
・Watching the creator group having fun made me feel that creativity is enjoyable.
・The first anime photography project I was involved in was incredibly fun.
・The anime photography for BLACK LAGOON, where I could communicate freely with director Sunao Katabuchi.
・During my time at the photography studio, I mainly worked on MADHOUSE projects.
・I was confident in my photography skills when I started job hunting for a game company…
・At the game company, I ended up working in the LCD development department, but I was able to utilize my knowledge and experience in anime photography.

#02

・I changed jobs to a company that produces a lot of visual content for gal games, creating PVs, OPs, and EDs.
・In a company that aimed to produce more anime visuals, I experimented with video production.
・I established a position as a one-man production.
・After various experiences, I entered the freelance era.
・A turning point in my 10th year as a freelancer.
・I learned about my current position and evaluation.
・I started talking to people in various positions and gained a better understanding of the strengths of anime.
・Behind-the-scenes stories of producing OPs and EDs for works like Yama no Susume, Uchoten Kazoku, and Monogatari Series.

#03

・About my obsession with retro looks.
・Behind-the-scenes stories of producing “Deteramen na Sekai no Melodrama” by Creephyp.
・There were cuts where we verified how it looked on actual CRT TVs.
・The importance of being in a teaching position.
・About the work of editing.
・I am trying to bring anime editing closer to live-action editing.
・Editing attempts used in Mafumafu’s “Sore wo Ai to Yobu Dake”.
・About the path Kanda-san will take in the future.

No recommendation found.