TeBasaki Games is a game development unit composed of unique members with backgrounds as a first-class architect and an AI programmer.
The game development started when the planner and director Hizume, who was envisioning the concept, reached out to the programmer Tebasaki, who was a high school student at the time. We aim to continue developing serious games that are “normally fun but provide insights.”
Hizume: Everything except programming
Tebasaki: Programmer
Elina: Advertising Design
TALK Journey Spotify
#01
#02
#03
SKOOTA YouTube
#01
Coming Soon
#02
Coming Soon
#03
Coming Soon
TALK LOG
#01 Coming Soon
・In Japan, where there are many news programs with commentators
・How did the protagonist’s image come to be?
・Behind the scenes of the key visual production by producer Umesawa
・The story of how Tebasaki and Hizume met
・Wanting to create something that has never been seen before
・Regarding the layered trade-offs in creativity
・What Tebasaki values as a full-stack engineer
・Not to confuse purpose and means
#02 Coming Soon
・Being conscious of making it possible even for first-timers
・Hizume’s project management is architecturally oriented
・An episode about Hizume’s exceptional communication skills
・The literacy and translation from the ordering side
・The lack of knowledge regarding specifications and requirements in indie game development
・How to communicate in full remote indie game development?
・Having the mindset of “always being disliked by the other party” despite the age difference
#03 Coming Soon
・Indie game development is lonely
・Events are places where you can gain energy and make friends
・Wanting people to enjoy social issues through the medium of games
・A commitment to the gimmick of placing sticky notes that fit perfectly
・You shouldn’t create programs for self-satisfaction
・AI has been utilized extensively