#01

・The trigger for wanting to enter the entertainment industry was meeting a local creator group.
・Days spent coming and going from a creator group house that makes games I love.
・A style of creating and selling things ourselves.
・Watching the creators having fun made me feel that being creative is enjoyable.
・The first time I was involved in anime filming was incredibly fun.
・The anime filming of BLACK LAGOON, where I could communicate freely with director Sunao Katabuchi.
・During my time at the filming studio, I mainly worked on MADHOUSE projects.
・It was a time when I was confident in filming and was looking for a job at a game company…
・At the game company, I ended up working in the LCD development department, but I was able to use my knowledge and experience from anime filming.

Guest: Tomotaka Kanda

Anime filming, born in 1981, 42 years old. He started his career in anime filming and has experience working across the industry in game, gaming machines, and advertising design departments, all centered around video.

He is well-versed in video direction across genres and excels at understanding and bridging both production and creation. Recently, he has been focusing on developing retro looks, such as those from the cel animation era. He also places importance on nurturing the next generation, providing support for young directors and career counseling for students.

Summary of Tomotaka Kanda


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