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2024年7月15日2025年2月6日 TALK Journey 編集後記

Room 6 Kimura’s Journey – Afterword

After the recording, I felt that Mr. Kimura’s career at room6 is a story where the changes in the game industry intersect with personal passion. Born in 1972, Mr. Kimura aspired to be a game developer while facing the employment ice age. However, due to the economic conditions of that

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2024年6月22日2025年2月6日 TALK

“Tomotaka Kanda’s Journey: Watching a Group of Creators Having Fun Made Me Realize That Creativity is Enjoyable / Compilation #01”

#01 ・The trigger for wanting to enter the entertainment industry was meeting a local creator group. ・Days spent coming and going from a creator group house that makes games I love. ・A style of creating and selling things ourselves. ・Watching the creators having fun made me feel that being creative

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2024年6月22日2025年2月6日 TALK

[Tomotaka Kanda’s Journey] The Establishment of a One-Person Production Position / Compilation #02

#02 ・I changed jobs to a company that creates a lot of visual content for gal games, producing PVs, OPs, and EDs ・I experimented with video production in a company that aims to create more anime visuals ・I established my position as a one-person production ・After various experiences, I entered

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