After the recording, I felt that Mr. Kimura’s career at room6 is a story where the changes in the game industry intersect with personal passion. Born in 1972, Mr. Kimura aspired to be a game developer while facing the employment ice age. However, due to the economic conditions of that
“Tomotaka Kanda’s Journey: Watching a Group of Creators Having Fun Made Me Realize That Creativity is Enjoyable / Compilation #01”
#01 ・The trigger for wanting to enter the entertainment industry was meeting a local creator group. ・Days spent coming and going from a creator group house that makes games I love. ・A style of creating and selling things ourselves. ・Watching the creators having fun made me feel that being creative
[Tomotaka Kanda’s Journey] The Establishment of a One-Person Production Position / Compilation #02
#02 ・I changed jobs to a company that creates a lot of visual content for gal games, producing PVs, OPs, and EDs ・I experimented with video production in a company that aims to create more anime visuals ・I established my position as a one-person production ・After various experiences, I entered